As a lead artist I was responsible for the visual direction of the mobile game, creating characters and over a dozen of enemies, assets, rigging, animation, environments, lighting, integration of assets into Unity, and helping with UI.


3D & Concept artist
As a lead artist I was responsible for the visual direction of the mobile game, creating characters and over a dozen of enemies, assets, rigging, animation, environments, lighting, integration of assets into Unity, and helping with UI.

