Live game show from Evolution.
Worked in a team on this bonus game, my part was environment creation in Unreal Engine, creating and integrating 3d and 2d assets, shaders, lighting, cameras, VFX, volumetrics, and character creation (concept, modeling, texturing, rigging, animation, integration, VFX). Game Board (including animations and VFX) in the middle was done by another artist.
Used Blueprints in conjunction with Sequencer for controlling different environment and game stages. Created a state machine for controlling Robot character. Used Niagara and animated shaders for VFX. Did profiling and basic GPU & CPU optimization.
